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Jamiahus Walton, Ph.D.
User Experience Research
Treasure Hunt
Description: The purpose of this project was to produce a deliverable that allowed users to experience some type of virtual reality. This project allowed a user to go on a treasure hunt through a maze while using a Head-Mounted Display (HMD).
Role: This was an individual project. I created the maze using SketchUp. I imported the maze into the Unity game engine.
Date: This project was completed May of 2014.
Type: Class project
Output: The output of this project was a game created with the Unity game engine that utilized an HMD and a gamepad controller.
MazeThis is an overview of the maze created for this project. This maze was created using SketchUp. | MazeThis is an overview of the maze within the Unity environment. Purple line around the maze was added to indicate to the user that they are at the edge of the maze. |
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Non-Collected SphereThis is an example of a non-collected sphere. | Collected SphereThis is an example of a collected sphere. |
Final SphereThis is the final sphere. | Oculus RiftThe Oculus Rift was the HMD used for this project. |
Gamepad ControllerThis Logitech gamepad was used to control the user avatar. |
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